![]() ![]() I converted the terrainDetailHeight_density file to png and deleted the old one. change the modDesc.xml so the a will be load: (not needed if you already had one.)Ĭhange the corresponding row in modDesc.xml.If your Map also uses more terrain angle you should have already have a a then you just need to add this line "self.terrainDetailHeightTypeNumChannels = self.terrainDetailHeightTypeNumChannels + 1 " Self.terrainDetailHeightTypeNumChannels = self.terrainDetailHeightTypeNumChannels + 1 Local self = ModMap:superClass():new(baseDirectory, mt, missionCollaborators) Local ModMap_mt = Class(ModMap, Mission00)įunction ModMap:new(baseDirectory, customMt, missionCollaborators) Then open the groundHeightShader.xml in your map and change this entrysĭefaultFilename = "./shared/groundHeightNoise.png"/>ĭefaultFilename = "$data/shared/groundHeightNoise.png"/> To make changes you need to copy it into your map and change the path in map.i3d. In most cases this will be loaded from the original game. ![]() changes in Map.i3d: increase the Channel for the terrainDetailHeight_density Map.Then you need to change the terrainDetailHeight_density.gdm entry under FileID in the map.i3d to terrainDetailHeight_density.png Then replace the GDM File in your Map with the PNG First you need to convert the terrainDetailHeight_density.gdm to PNG using the GRLE Converter.Here I would like to give you a little instruction how to increase the number of dumpable piles in your map. ![]()
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